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POKKT SDK v6.1 Cocos2D-3x

Last Update: 9th August, 2017

Download Latest Version Here with PDF Documentation v6.1.

Integration Guide v6.1


Thank you for choosing Pokkt SDKfor Cocos2d-3x. This document contains all the information required to set up the SDK with your project. We also support mediation for various third party networks. To know the supported third party networks and their integration process go to mediation section.

Before implementing plugins it is mandatory to go through project configuration and implementation steps , as these sections contain mandatory steps for basic SDK integration and are followed by every plugin.

You can download our SDK from

ScreenName: This one parameter is accepted by almost all API’s of Pokkt SDK. This controls the placement of ads and can be created on Pokkt Dashboard.

We will be referencing PokktAds Demo app provided with SDK during the course of explanation in this document. We suggest you go through the sample app for better understanding.

Implementation Steps

SDK Configuration

  1. Set Application Idand Security keyin Pokkt SDK. You can get it from Pokkt dashboard from your account. These are unique per app registered.

    PCPokktAds::setPokktConfig("<Pokkt Application ID>", "<Pokkt Security Key>");
  2. If you are using server to server integration with Pokkt, you can also set Third Party UserIdin PokktAds.

    PCPokktAds::setThirdPartyUserId("<Third party user Id>");
  3. When your application is under development and if you want to see Pokkt logs and other informatory messages, you can enable it by setting shouldDebugto true . Make sure to disable debugging before release.


Ad Types

  • Video ad can be rewarded or non-rewarded. You can either cache the ad in advance or directly call show for it.
  • We suggest you to cache the ad in advance so as to give seamless play behaviour, In other case it will stream the video which may lead to unnecessary buffering delays depending on the network connection.
  1. To cache rewarded ad call:

  2. To show rewarded ad call:

Non Rewarded
  1. To cache non-rewarded ad call:

  2. To show non-rewarded ad call:


You can check if ad is available or not before making cache or show request.

PCPokktAds::checkRewardedVideoAdAvailability("<screen name>");
PCPokktAds::checkNonRewardedVideoAdAvailability("<screen name>");


  1. To cache rewarded ad call:

  2. To show rewarded ad call:

Non Rewarded
  1. To cache non-rewarded ad call:

  2. To show non-rewarded ad call:


You can check if ad is available or not before making cache or show request.

PCPokktAds::checkRewardedInterstitialAdAvailability("<screen name>");
PCPokktAds::checkNonRewardedInterstitialAdAvailability("<screen name>");

There are two ways to load banners:

  1. Load banner

    PCPokktAds::loadBanner(<screenName>”, <BannerPosition>);

    There are predefined positions for banner positioning inside BannerPosition ( Com. Pokkt.Plugin.Common.BannerPosition ).

    • TOP_LEFT.
    • TOP_RIGHT.
  2. Load banner with rect

    PCPokktAds::initWithBannerAdSize(<ScreenName>, <Height>,<Width>,<x>,<y>);

    Height : Custom height for banner.
    Width: Custom width for banner.
    x: Point x on screen to show banner.
    y: Point y on screen to show banner.

  3. You can remove Banner using:

  4. You can also set banner to auto-refresh using:


Ad Listeners

Ad listeners are optional, but we suggest to implement them as it will help you to keep track of the status of your ad request.

PCPokktAds::setAdEventListener(AD_CACHING_COMPLETED_EVENT,PC_ADS_EVENT_SELECTOR(VideoAdsView::handleAdCachingCompleted), this);
PCPokktAds::setAdEventListener(AD_CACHING_FAILED_EVENT, PC_ADS_EVENT_SELECTOR(VideoAdsView::handleAdCachingFailed), this);
PCPokktAds::setAdEventListener(AD_DISPLAYED_EVENT, PC_ADS_EVENT_SELECTOR(VideoAdsView::handleAdDisplayed), this);
PCPokktAds::setAdEventListener(AD_SKIPPED_EVENT, PC_ADS_EVENT_SELECTOR(VideoAdsView::handleAdSkipped), this);
PCPokktAds::setAdEventListener(AD_COMPLETED_EVENT, PC_ADS_EVENT_SELECTOR(VideoAdsView::handleAdCompleted), this);
PCPokktAds::setAdEventListener(AD_CLOSED_EVENT, PC_ADS_EVENT_SELECTOR(VideoAdsView::handleAdClosed), this);
PCPokktAds::setAdEventListener(AD_GRATIFIED_EVENT, PC_ADS_EVENT_SELECTOR(VideoAdsView::handleAdGratified), this);
PCPokktAds::setAdEventListener(AD_CACHING_COMPLETED_EVENT,PC_ADS_EVENT_SELECTOR(InterstitialAdsView::handleAdCachingCompleted), this);
PCPokktAds::setAdEventListener(AD_CACHING_FAILED_EVENT,PC_ADS_EVENT_SELECTOR(InterstitialAdsView::handleAdCachingFailed), this);
PCPokktAds::setAdEventListener(AD_DISPLAYED_EVENT, PC_ADS_EVENT_SELECTOR(InterstitialAdsView::handleAdDisplayed), this);
PCPokktAds::setAdEventListener(AD_SKIPPED_EVENT, PC_ADS_EVENT_SELECTOR(InterstitialAdsView::handleAdSkipped), this);
PCPokktAds::setAdEventListener(AD_COMPLETED_EVENT, PC_ADS_EVENT_SELECTOR(InterstitialAdsView::handleAdCompleted), this);
PCPokktAds::setAdEventListener(AD_CLOSED_EVENT, PC_ADS_EVENT_SELECTOR(InterstitialAdsView::handleAdClosed), this);
PCPokktAds::setAdEventListener(AD_GRATIFIED_EVENT, PC_ADS_EVENT_SELECTOR(InterstitialAdsView::handleAdGratified), this);
PCPokktAds::setAdEventListener(BANNER_LOADED_OP, PC_ADS_EVENT_SELECTOR(BannerAdsView::handleBannerLoadSuccessfuly), this);
PCPokktAds::setAdEventListener(BANNER_LOAD_FAILED_OP, PC_ADS_EVENT_SELECTOR(BannerAdsView::handleBannerLoadFailed), this);

Pokkt ad player configuration

Pokkt Ad player works the way App is configured at Pokkt dashboard, but we provide a way to override those settings using PokktAdPlayerViewConfig.

Application should prefer configuration provided through code by developer or what’s configured for the app in dashboard, can be controlled any time through the dashboard itself. If you want to make changes to this configuration after your app distribution, you can contact Pokkt Teamto do the same for your app through admin console.

PokktAdPlayerViewConfig adPlayerViewConfig = new PokktAdPlayerViewConfig ();
// set properties values to adPlayerViewConfig

Various setters for the properties that can be managed through this are:

  1. Back button
    Defines if user is allowed to close the Advertisement by clicking on back button or not.
    Setter Name: setBackButtonDisabled(boolean backButtonDisabled)
    True = Back button is disabled and user cannot close the Ad.
    False = Back button is not disabled and user can close the Ad.
  2. Default skip time
    Defines the time after which user can skip the Ad.
    Setter name:setDefaultSkipTime(int defaultSkipTime)
    Any Integer value.
    Default value is 10 seconds.
  3. Should allow skip
    Defines if user is allowed to skip the Ad or not.
    Setter name:setShouldAllowSkip(boolean shouldAllowSkip)
    True = User can skip Ad.
    False = User can’t skip Ad.
  4. Should allow mute
    Defines if user is allowed to mute the Video Ad or not.
    Setter name:setShouldAllowMute(boolean shouldAllowMute)
    True = User can mute video Ad.
    False = User can’t mute video Ad.
  5. Should confirm skip
    Defines if confirmation dialog is to be shown before skipping the Ad.
    Setter name:ShouldConfirmSkip
    True = Confirmation dialog will be shown before skipping the video.
    False = Confirmation dialog will not be shown before skipping the video.
  6. Skip confirmation message
    Defines what confirmation message to be shown in skip dialog.
    Setter name:setShouldSkipConfirm(boolean shouldSkipConfirm)
    Any String message.
    Default value is “Skipping this video will earn you NO rewards. Are you sure?”.
  7. Affirmative label for skip dialog
    Defines what should be the label for affirmative button in skip dialog.
    Setter name:setSkipConfirmYesLabel(String skipConfirmYesLabel)
    Any String message.
    Default value is “Yes”.
  8. Negative label for skip dialog
    Defines what should be the label for affirmative button in skip dialog.
    Setter name:setSkipConfirmNoLabel(String skipConfirmNoLabel)
    Any String message.
    Default value is “No”.
  9. Skip timer message
    Defines message to be shown before enabling skip button. Don’t forget to add placeholder “ ## ” in your custom message.
    This placeholder is replaced by property “Default skip time” assigned above.
    Setter name:setSkipTimerMessage(String skipTimerMessage)
    Any String message.
    Default value is “You can skip video in ## seconds”
  10. Incentive message
    Defines message to be shown during video progress, that after what time user will be incentivised.
    Setter name:setIncentiveMessage(String incentiveMessage)
    Any String message
    Default value is “more seconds only for your reward !”
  11. Should collect feedback
    Defines message to be shown during video progress, that after what time user will be incentivised.
    Property name:setShouldCollectFeedback
    True = If you want to collect feedback from the user for the Ad.
    False = If you don’t want to collect feedback from the user for the Ad.
  12. isAudioEnabled
    Defines if user is allowed to mute the Video Ad or not.
    Setter name:setIsAudioEnabled(boolean isAudioEnabled)
    True = Video Ad will be mute.
    False = Video Ad will not be mute.

User Details

For better targeting of ads you can also provide user details to our SDK using.

PCPokktUserDetails* pokktUserDetails = new PokktUserDetails();
pokktUserDetails -> name =" ";
pokktUserDetails -> age = " ";
pokktUserDetails -> sex = " ";
pokktUserDetails -> mobileNumber = " ";
pokktUserDetails -> emailAddress = " ";
pokktUserDetails -> location = " ";
pokktUserDetails -> birthday = " ";
pokktUserDetails -> maritalStatus = " ";
pokktUserDetails -> facebookId = " ";
pokktUserDetails -> twitterHandle = " ";
pokktUserDetails -> education = " ";
pokktUserDetails -> nationality = " ";
pokktUserDetails -> employment = " ";
pokktUserDetails -> maturityRating = " ";


Other than enabling debugging for Pokkt SDK, it can also be used to:

  1. Export log

    Export your log to your desired location, we generally have it in root directory of SD card, if permission for external storage is provided and in cache folder otherwise.



We support various analytics in Pokkt SDK.

Below is mentioned how to enable various analytics with Pokkt SDK.

Google Analytics

Google analytics Id can be obtained from Google dashboard.

PCPokktAnalyticsDetails* analyticsDetail = new AnalyticsDetails();
analyticsDetail->eventType = “GOOGLE_ANALYTICS”;
analyticsDetail->googleAnalyticsID( "<Google Analytics Id>");
Flurry Analytics

Flurry application key can be obtained from Flurry dashboard.

PCPokktAnalyticsDetails* analyticsDetail = new AnalyticsDetails();
analyticsDetail->eventType = ”FLURRY”;
analyticsDetail->flurryApplicationKey("<Flurry Application Key>");
MixPanel Analytics

MixPanel project token can be obtained from MixPanel dashboard.

PCPokktAnalyticsDetails* analyticsDetail = new AnalyticsDetails();
aanalyticsDetail->eventType = “MIXPANEL”;
analyticsDetail->mixPanelProjectToken( "<MixPanel Project Token>");
Fabric Analytics

Analytics Id is not required in case of Fabric.

PCPokktAnalyticsDetails* analyticsDetail = new AnalyticsDetails();
analyticsDetail->eventType = “FABRIC”;

IAP(In App Purchase)

Call trackIAP to send any In App purchase information to Pokkt.

PCIAPDetails* pcIAPDetails = new PCIAPDetails();
pcIAPDetails -> productId("<productId>");
pcIAPDetails -> purchaseData("<purchaseData>");
pcIAPDetails -> purchaseSignature("<purchaseSignature>");
pcIAPDetails -> purchaseStore(IAPStoreType.GOOGLE);
pcIAPDetails -> price(<100.00>);
PCPokktAds::setTrackIAP(pcIAPDetails );

Project Configuration


In the package downloaded above you will find:

  1. Docs:

    Contains documentations for step wise step integration for SDK.

  2. PokktSDK_v6.1.jar

    Pokkt SDK in jarformat.


    These package contains files that helps in communication with the native SDK. Same SDK can be used for iOS.

  4. PokktAds Demo

    Source code for PokktAds Demo(Sample app) which showcase implementation of Pokkt SDK through code for better understanding.

  5. PokktAds Demo.apk

    Application package of PoktkAds Demo, so that you can directly install this apk on your device and have a look how our SDK works instead of compiling the source code.

  6. Dependency jars:

    Moat.jar, comscore.jar, android-support-v4.jar and PAPCocos2dx.jarall these are required and should be added to project

minSdkVersionsupported is 11 .


  • Extract the PokktSDK_Native_Extension.zipfile and put the content inside your C++ project, preferably directly inside the Classesfolder.
  • Add moat.jar, comscore.jar, PokktSDK_v6.1.jar, android-support-v4.jarand PAPCocos2dx.jarto your project.
  • We expect Google play servicesintegrated in project, although it;s optional but we recommend you to integrate it, as it’s required to fetch AdvertisingIDfor device,which is useful to deliver targeted advertising to Android users.


Permissions Declarations

Add the following permissions to your project manifest

  1. Mandatory permissions.

    <uses-permission android:name="android.permission.INTERNET" />
    <uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" />
    • android.permission.INTERNET = Required for SDK communication with server.
    • android.permission.ACCESS_NETWORK_STATE = Required to detect changes in network, like if WIFI is available or not.
  2. Optional permissions.

    <uses-permission android:name="android.permission.READ_PHONE_STATE" />
    <uses-permission android:name="android.permission.WAKE_LOCK" />
    <uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" />
    <uses-permission android:name="android.permission.WRITE_CALENDAR" />
    <uses-permission android:name="android.permission.ACCESS_FINE_LOCATION" />
    <uses-permission android:name="android.permission.CALL_PHONE" />
    <uses-permission android:name="android.permission.SEND_SMS" />
    • android.permission.READ_PHONE_STATE = Required for creating unique identifier for you application based on the unique id of the device like IMEI.
    • android.permission.WAKE_LOCK = Required to prevent device from going into the sleep mode during video play.
    • android.permission.WRITE_EXTERNAL_STORAGE = Required to store media files related to ads in external SD card, if not provided we will use app cache folder to store media files, which will result in unnecessary increase in application’s size. It is recommended to ask for this permission as low end devices generally have less internally memory available.
    • android.permission.WRITE_CALENDAR = Some Ads create events in calendar.
    • android.permission.ACCESS_FINE_LOCATION = Some Ads show content based on user’s location
    • android.permission.CALL_PHONE = Some Ads are interactive and they provide you a way to call directly from the content.
    • android.permission.SEND_SMS = Some Ads are interactive and they provide you a way to send message.
Activity Declaration

Add the following activity in your AndroidManifest for Pokkt SDK integration.

   android:windowSoftInputMode="stateAlwaysHidden|adjustUnspecified" />

You can change the android:screenOrientation="landscape"to of your choice, the way you want to display the ads.

Service Declaration

Add the following service in your AndroidManifest for receiving InApp notifications. How to set up InApp notifications.

   android:label="PokktNotificationService" />


In the package downloaded above you will find:

  1. Docs:

    Contains documentations for step wise step integration for SDK.


    Contains pokkt native extensions.


    PokktSDK.framework package.

  4. PokktAds Demo

    Source code for PokktAds Demo (Sample app) which showcase implementation of Pokkt SDK through code for better understanding.


  • Extract the file and put the content inside your C++ project, preferably directly inside the Classes folder.
  • Extract the and add its content to your project. And add the PokktSDK.framework. Just to make sure, go to your project’s settings "Build Phases -> Link Binary with Libraries". If PokktSDK.framework is not present then make an entry there and you are good to go.
  • Ensure that "-ObjC" flag is set inside project setting’s “Build Settings -> Other Linker Flags”.

In order to use PokktSDK’s background fetch functionality, enable "Capabilities -> Background Modes -> Background Fetch" inside project settings. Then write the following code-snippet inside

"didFinishLaunchingWithOptions" method of app-delegate class:

[application setMinimumBackgroundFetchInterval:

Further, implement/update the background-fetch delegate methods in app-delegate class. Invoke

"callBackgroundTaskCompletionHandler" method from "performFetchWithCompletionHandler". Observe the following code-snippet for reference:

-(void)application:(UIApplication *) application
     [PokktAds callBackgroundTaskCompletedHandler:
        ^(UIBackgroundFetchResult result)

In order to enable local notifications for InApp Notifications , mention the following inside

"didFinishLaunchingWithOptions" method of the app-delegate class:

[application setMinimumBackgroundFetchInterval:
   UIUserNotificationSettings *settings =
   [UIUserNotificationSettings settingsForTypes:
       (UIRemoteNotificationTypeBadge | UIRemoteNotificationTypeSound | UIRemoteNotificationTypeAlert)
[application registerUserNotificationSettings:settings];

Invoke "inAppNotificationEvent" if the user taps on local notification, do this in the "didReceiveLocalNotification" inside app-delegate class. Check the following reference:

-(void)application:(UIApplication*) application
   didReceiveLocalNotification:(UILocalNotification*) notification
      [PokktAds inAppNotificationEvent:notification];


Add Following frameworks to your project:



Add the below exceptions to your application info.plist.