Unreal Engine

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POKKT SDK v6.0 Integration Steps for Unreal Engine v4.15

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Last Update: 11th July, 2017


  1. Ensure that the project is a C++ project. A pure blueprint project is not supported at this moment.
  2. Put the “PokktAds” folder inside “Plugins” folder (create one if not there already) of your project directory.

    Plugin folder.png


  3. Restart the Editor to force-build the plugin and to open your project. Once successfully built, PokktAds Plugin should have been added to your project.

    Editor.png


  4. Open a desired Actor in blueprint editor and add “Pokkt Ads” component to it. You should be able to notice all the SDK events. You can then subscribe to these events.

    Pk ads comnt.png


  5. You can enable on Pokkt SDK debug mode with “Should Debug” function, make sure to set it to false before final release.
  6. Now, first and foremost, ensure that you have set Pokkt configuration using “Set Pokkt Config” function. Any other calls to SDK’s APIs will fail if this is not set.

    Pk config.png


  7. You are now ready to cache/show Pokkt Ads. Simply make call to required API functions.

    Pk ads show a.png

    Pk ads show b.png